![]() Added int UIHidden=1 annotation support to parameters of shaders to not display them in editor, but access via enbseries sdk. Added RaysVisibility parameter to category. V0.422: Fixed visual bug for dark areas if ColorPow is set bigger than 2. Increased number of weather indices from 100 to 500. Reduced minimal glossiness limit of wet surfaces effect. Added SpecularColorCurve and SpecularMapCurve parameters. Fixed tint of hairs so they emit proper indirect lighting. Fixed bug with editor circle stuck on weather's change. Decreased loading times of multiple weathers presets. Added FogAmountMultiplier and FogCurveMultiplier to category similar to Skyrim SE version. V0.433: Added ILBrightnessCompression parameter to category to make indirect lighting for darker areas more intense. Highly recommended TES Skyrim bug fix of game objects like fire, water particles, doors, vegetables, candles, etc is available here This is just the mod with default preset, download customized presets and shaders from the forum or other sites (Nexus). Sky lighting to work correctly require rendering objects to shadow, so edit manually following lines in file SkyrimPrefs.ini: Start SkyrimLauncher.exe to configure your video options again. This version require helper mod to run per weather setups (if not used, then ignore helper mod), download it from link in readme.īFloatPointRenderTarget=1 must be set in SkyrimPrefs.ini file to make this mod work. Increased performance of complex particle and fire lights. Changed mixing mode of distant shadows so they do not influence point lights. Because of old style of subsurface scattering used and preferred by players, NMS is disabled on bodies to avoid issues. POSTING THE ENBSERIES BINARY FILES ON NEXUS SITES IS STRICTLY PROHIBITEDĪdded normal mapping shadows (NMS) effect for sun light, for complex particle and complex fire.
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